Publikationen
Art der Publikation: Beitrag in Sammelwerk
Students' Conceptions of Object-Oriented Programming in the Context of Game Designing in Computing Education - Design of a Ph.D. Research Project to Explore Students' Conceptions in a Long-Term Study
- Autor(en):
- Batur, F.; Brinda, T.
- Herausgeber:
- Acm
- Titel des Sammelbands:
- SIGCSE '21: Proceedings of the 52nd ACM Technical Symposium on Computer Science Education
- Seiten:
- 1290
- Verlag:
- ACM Press
- Ort(e):
- New York, NY, USA
- Veröffentlichung:
- 2021
- ISBN:
- 978-1-4503-8062-1
- Sprache:
- Englisch
- Schlagworte:
- conceptions, programming, novice programmers, secondary school students, object-oriented programming, game design
- Digital Object Identifier (DOI):
- doi:10.1145/3408877.3439582
- Ergänzende Unterlagen:
- (272 KB)
- Zitation:
- Download BibTeX
Kurzfassung
Playing digital games seems to be an important leisure activity of 12 to 19 year olds in Germany: 63% of them stated to play at least several times a week in 2019. Studies show that dealing with game designing can have a positive effect on programming competences. Therefore, it is no wonder that digital games often used as a favorite context for teaching programming. Surprisingly, there is a lack of studies on students' mental models of programming in the context of digital games. This poster presents a Ph.D. research project and its design approach to identify students' conceptions and mental models concerning a specific digital game. As a long-term study, the project shall give an insight into the development of students' conceptions of object-oriented programming (OOP) and their ability to apply learned OOP concepts to digital games (e.g. Tetris™) in introductory classes over time.